GDOC Dynamic GPU Occlusion Culling v1.2.2

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GDOC Dynamic GPU Occlusion Culling v1.2.2

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GDOC Dynamic GPU Occlusion Culling v1.2.2.torrent
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60141be23b8a87465df530ad5f70d89b39b1e396
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29 MB in 1 file
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Uploaded on 04-02-2021 by our crawler pet called "Spidey".
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Description

DesignOptimal.com - GDOC Dynamic GPU Occlusion Culling v1.2.2







Requirement: Unity 5.6.6 or higher | File size: 29.3 MB

GDOC is a dynamic GPU occlusion culling solution that increases FPS by hiding objects that are not visible by the camera, drastically reducing the number of draw calls. Compared to the built-in occlusion culling, GDOC works at runtime and doesn't need baking.

Features

— No baking, works with procedurally generated, additive and streamed scenes

— No raycasting, doesn’t need colliders

— Supports dynamic occluders and occludees

— Most of the work is done on GPU

— Culls shadow casters for 1 directional light

— Supports LWRP

— Supports VR multi pass & single pass (non-instanced)





http://anonymz.com/...-culling-139079



Check out my Design Blog and Get More Projects and Support at:



https://DesignOptimal.com

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DesignOptimal.com - GDOC Dynamic GPU Occlusion Culling v1.2.2.zip29.4 MB

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