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Pillars Of Eternity By Xatab |
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Torrent Details |
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Description |
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Date of Release: 26 March 2015
Genre: RPG / Isometric
Developer: Obsidian Entertainment
Publishing House: Paradox Interactive
Developer Website: http://eternity.obsidian.net/
Language: Russian, English, French, Italian, German, Spanish, Polish
Platform: PC [Repack]
Tablet: Present (DWORD/CODEX)
Game Version: 1.0.5.0567
Like me on:System Requirements: ✔ Operating System: Windows 7 / Windows 8 / Windows 8.1
✔ Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73;
✔ RAM: 2 GB
✔ Video Card: NVIDIA GeForce GTX 460 / AMD Radeon HD 5850
✔ Free Space on the Hard Disk: 14 GB
✔ it's important : Before installing disable Anti-Virus and Firewall
Description:Pillars of Eternity - role-playing game with isometric view, the effect of which develops in a fantasy world. The project represented a tactical combat system that allows at any time to stop the action and give orders to the hero and his companions. Map of the world contains a variety of unique locations and additional zones with a variety of quests.
Interactive system made with an emphasis on freedom of choice, and every word can change the fate of the hero, and even entire virtual world. The player assumes the role of a hero who has witnessed some incredible supernatural events, with horrific consequences of which he will encounter throughout the game.
Traveling around the world, the main character will find out what caused this cataclysm, as well as find a way to rid the world of its consequences.Features:- Race. You have a choice of six races: Human, Aumaua, dwarves, elves, and Godlike Orian. This selection together with the character customization will leave satisfied even the most demanding fan of role-playing games, whether it will play on behalf of hardy Dwarf Aumaua giant extraterrestrial or Godlike.
- The Classes. You will have a choice of 11 classes, as you are already familiar and entirely new: Giving a frenzied battle as Barbara, record numerous spells in the grimoire Wizard, use the Paladin ability to reunite your team or evoke memories of lost souls as a singer.
- Locations. In the world of Eternity life abounds: majestic waterfalls, shrouded in mist, rivers and lakes, weather effects (fog, rain and thunder) and the alternation of day and night. Although quests is the basis Pillars of Eternity, the study of cities, dungeons and wild places of the world - in itself would be an adventure.Features RePack:- Do not cut | Do not recoded
- was established Pre-order DLC
- Pre-order Item and Pet
- Change language Game settings menu![]()
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 Features of the patch
Items, Spells, and Abilities
- AoE indicators should now properly resize if the caster has a sub 10 Intellect score.
- Fixed an issue with over-time aura spells not applying the correct value on the final tick.
- Knock Down will now correctly be applied for the full duration of the effect.
- Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
- Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
- Blooded should trigger properly in all cases now.
- Boar Animal Companion bonus damage should now work as intended.
- Prone Reduction mod should now work correctly.
Quests and Companions
- Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
- Sagani's fox-specific banters now require the appropriate items in the player inventory.
- Falanroed's dialogue no longer displays a node.
- Durance will now properly discuss your dream with you if you've already discussed his staff.
- Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
- Players can now loot the nest in Oldsong.
- Fixed an invalid conditional check in one of Pallegina's conversations.
- Heritage Hill tower will be fully revealed when exploring the map.
- Fixed spawn issue in a ed interaction near the end of the game.
- Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
- Sagani no longer references the antagonist by name before you know it.
- A container in the Catacombs of Od Nua will now remember if it was looted.
- The "Master's Tools" quest will now work if you have the required items before starting the quest.
- The "A Two Story Job" ed interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.
General Fixes
- Fix for camera movement problems when the game is paused or in a cutscene.
- Fix to retroactively restore party movement in saves that display movement speed problems.
- Made some fixes to movement speed problems that were being reported (e.g. Boots of Speed).
- Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games.
- Optimized Save/Load game system for better performance.
- Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
- Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
- "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
- The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
- Fixed issue where store prices were getting exceptionally large after receiving a discount.
- Fixed issues with gaining infinite XP from bad Stronghold data.
- World time will not get very large in some cases after Save/Load.
- Modelling offset with Durance's head has been adjusted.
- Icon scale is now correct on Hearth Harvest and Reghar Konnek.
- All shaders will now compile properly under DirectX 11.
- Restored all the missing effects in the intro cutscene.
- Removed Blunderbuss item from an early game loot table.
- Changed the cursor type on the blood pool in the Temple of Skaen to conversation.
- Fixed a few save game issues with dead summoned creatures.
- Fixed issue where occasionally a crash would occur when initializing the Steam API.
- Draggable windows are now handled properly when running at very high resolutions.
- Swamp Lurker's animation won't spaz anymore when the game is paused.
- Fixed an issue to prevent binding mouse buttons to window controls.
- Game will now pause if you Alt-Tab during a cutscene in full screen mode.
- Audio will now resume properly if the game loses focus.
- Fixed an issue with infinite load screen if you transition while hovering over a container.
- Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.
- Damaged characters performing AoE attacks will not overload their AI state stacks anymore.
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Files in this torrent |
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FILENAME | SIZE | |
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![]() | autorun.inf | 43 B |
![]() | data.bin | 3.7 GB |
![]() | data1.bin | 1.1 GB |
![]() | data2.bin | 17.4 MB |
![]() | Redist/DirectX/DirectX Web setup.exe | 292.8 KB |
![]() | Redist/vcredist_x64.exe | 6.9 MB |
![]() | Redist/vcredist_x86.exe | 6.2 MB |
![]() | setup.exe | 2.6 MB |
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