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3dmgame-State.Of.Decay.YOSE.Update.2.And.Crack-3dm |
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Torrent Details |
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Description |
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Patch notes:
Here are the notes! Please note that we had to change the update process, and part of that change is that you'll be downloading a huge patch - possibly the entire game - even though we didn't change THAT many files. I am really sorry about that, but there was nothing else we could do.
Also, please note that the PC-specific notes are at the bottom, so if you're looking for the 4K support note, it's there ;)
NEW BREAKDOWN LEVELS:
- Added new difficulty levels to Breakdown. Levels now increase in difficulty up to level 100 (with later increases updating every 5 levels). Score multiplier also increases as you progress in difficulty.
- Here are the details for new Breakdown levels:
0
Welcome to Breakdown!
1-8
Fewer resources. Fewer cars. More fast zombies.
9-14
Small extra damage. No map indicators.
15-19
Screamers! Extra Screamers. Small extra damage. No map indicators.
20-24
Small extra damage. No map indicators.
25-29
Bulletproof! Extra armored zombies. Small extra damage. No map indicators.
30-34
Small extra damage. No map indicators.
35-39
Too Quiet... Extra ambush zombies. Small extra damage. No map indicators.
40-44
Small extra damage. No map indicators.
45-49
Juggernauts! Extra Juggernauts. Lethal Juggernauts (grabs kill, regardless of health). Small extra damage. No map indicators.
50-54
Moderate extra damage. Lethal Juggernauts. No map indicators.
55-59
Biohazard! Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators.
60-64
Moderate extra damage. Lethal Juggernauts. No map indicators.
65-69
Dead Man's Party! Extra hordes. Extra infestations. Moderate extra damage. Lethal Juggernauts. No map indicators.
70-74
Moderate extra damage. Lethal Juggernauts. No map indicators.
75-79
Creeping Death. Extra Screamers. Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators.
80-84
Moderate extra damage. Lethal Juggernauts. No map indicators.
85-89
Frenzy! Extra Ferals. Lethal Juggernauts. Moderate extra damage. No map indicators.
90-94
Moderate extra damage. Lethal Juggernauts. No map indicators.
95-98
Tooth and Claw. Extra Ferals. Extra Juggernauts. Lethal Juggernauts. Moderate extra damage. No Map indicators.
99+
Armageddon. Scariest environment imaginable. Massive extra damage. Lethal Juggernauts. No map indicators.
IMPROVED CAR/CAR REPAIR SYSTEM:
- Added icons to parking spots in Journal for actions to repair doors, tires, body, engine, or all components.
- Actions are only available if the component is damaged
- Repair all is only available if two or more components are damaged
- Repairs work instantaneously
- Added resource requirements (influence and materials) for each repair action
- Added some basic description text to repair action icons.
- Repair engine and repair all actions now require a tools expert
- When checking if a component category such as tires needs repairs, check whether any of the components in that category need repairs rather than just the first component in that category.
- Increased damage ratio threshold for needing repairs to 0.2, which corresponds to when damage becomes visible (ex: smoke starts coming out of the engine when its damage ratio reaches 0.2).
- Added the manual vehicle repair feature to the base game and Lifeline (was just in Breakdown previously)
- Added “Workshop†as a requirement for repairing tires, doors and body
- Added machine shop as a requirement for repairing the engine and repair all (except for in Lifeline where the machine shop doesn't exist, so “Workshop†was used)
- Repair body and repair all actions now also remove blood from the vehicle
- Added new Facility_Block layout for Parking Facility for new repair actions
- Added function to vehicle manager to get a vehicle's display name
- Display parked vehicles' names when highlighting a parking spot in the journal. If the spot is empty then display a message that no vehicle is parked there.
- The repair body action will now also repair components with type bumper and hull
- Manual vehicle repair now replaces bumper after it has been broken off
- When a tire is repaired, the “rim†visual is now replaced with the inflated tire.
- Manual vehicle repair 'Replace Tires' now properly repair all tires
NEW GENERAL:
- Faster character switching.
- Reduce MAX_LIVE_NPC_ZOMBIES and increase MAX_LIVE_ZOMBIES.
- Added 'Extras' radio menu; all challenge rewards on the "Extras" radio menu
- Added new graphic to Radio menu's RadioSetChannelLabels() function
- Jurassic Junction billboards are now non-destructable (they never regenerated properly)
FIXES:
- Fix for some users unable to have all DLC installed
- Players should now retroactively receive achievements for characters they have unlocked when they import a saved game. (You should no longer need to start over and lose a saved game.)
- Added mood things to characters that lacked them (should prevent “perma-grimâ€)
- Fixes for particle burn effect:
- Sometimes the effect would not show up at all - this is fixed.
- Sometimes the effect would show up really late in the animation - this is fixed.
- Made the number of zombies activated from Molotov more consistent.
- Tiny fixes for memory leak
- Fix crash after remote sign out on restart
- Fix for dam flies which were causing crash
- Fix crash when loading in with more than 55 community members
- Fix for Ferals running at players that are already in a grab from another Feral.
- The game no longer shows an icon for a repair action at all if the corresponding component is not damaged enough to warrant repairs
- Music bug fixes for missing soundtrack music cue, incorrect credits music
- Fixed issue with the player upgrading the workshop to a machine shop and getting access to repair engine, but no longer being able to repair tires, doors or body.
- Game now aborts auto repair if vehicle blows up the precise instant you start a repair
- Fixed bad physics after repairing wheels on military pickup, by forcing suspension stiffness to be automatically computed.
- Fixed blip in the UI front end regarding the autosave message
- Fix for screen becoming black during play on Xbox
- Updated hint text for the radio changes
- Prevent zombies spawning too close or too visible when exiting vehicle.
- Fix undefined string in "select breakdown difficulty" front end screen
- NPC’s will stop running immediately after loading into a game
- We now prevent the loading screen from showing if the game loads in before the loading screen does.
- Visible draw reduced on starting a new game of Lifeline, to reduce load in lag
- Base defense names will no longer show up as debug names in journal
- Invalid action returns players to the 'home' page of the journal instead of attempting to display action.
PC specific notes:
- Added 4k resolution support
- Added a fullscreen toggle to the options menu
- Fixed a rendering issue that caused the splash screen run at a small resolution in the corner of the screen
- Fixed an issue where the game would hang on a black screen if the player pressed Alt+Tab/Enter during the splash screens
- Fixed all instances where UI elements cannot be clicked on with a mouse
- Reduced instances where props randomly drop in texture resolution level
- Fixed an issue where a loading screen would appear over gameplay
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Files in this torrent |
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FILENAME | SIZE | |
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![]() | 3DMGAME-State.of.Decay.YOSE.Update.2.and.Crack-3DM.part1.rar | 1000 MB |
![]() | 3DMGAME-State.of.Decay.YOSE.Update.2.and.Crack-3DM.part2.rar | 1000 MB |
![]() | 3DMGAME-State.of.Decay.YOSE.Update.2.and.Crack-3DM.part3.rar | 796.1 MB |
![]() | 说明.txt | 1.5 KB |
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