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Udemy - Masterclass Modeling 3d Props For AAA Games |
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Torrent Details |
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Description |
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Masterclass: Modeling 3D Props for AAA Games
MP4 | Video: 1280x720 | 70 kbps | 44 KHz | Duration: 20 Hours | 9.52 GB
Genre: eLearning | Language: English
Course Description
Aimed at both beginners and pros, this course takes you step by step through the modeling, UV and texturing process of creating a prop for a AAA game: a crossbow inspired by Witcher 3.
As well as hands-on modeling, you'll also learn how to approach the process as a professional artist: using a reliable pipeline and techniques that you can apply to any project, guaranteeing quality results on time, every time.
We'll also discuss the best use of edge-flow, how to avoid and correct construction errors, and real-time specific considerations. Because we're aiming at high end AAA games, we want to bring the model to the high level of quality that's expected of game productions today, while keeping our polycount efficient - something that many professional game artists struggle with as we transition from props that used to have on average 1000-3000 triangles on the first LOD, to props that now have around 5000 triangles or more - as is the case with Witcher 3.
When texturing, we'll take advantage of Substance Painter, a 3D painting application that's quickly becoming standard in the games industry for hard-surface models, such as this crossbow. We'll easily create blends between various finishes of metal - polished, scratched and hammered - while at the same time adding details to the normal map, ensuring that all maps align and complement each other. And because Substance Painter is geared towards PBR materials, the creation of metallic and roughness maps is both easy and intuitive.
Join me now. If you're a professional artist already, this course will help you polish your skills and stay up to date with the latest game industry' approaches for modeling and texturing. If you're just starting, you're in for a ride - not to mention, an amazing portfolio piece at the end! Who knows, I might just see your prop in the next mod/game I play
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