CG Masters Master It Vol 1 & 2 – Fundamentals

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CG Masters Master It Vol  1 & 2 – Fundamentals

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Description

CG Master Christopher Plush is proud to present the first installments of the brand new Master It series, a series dedicated to teaching you to master every part of Blender! These first two volumes on fundamentals and advanced fundamentals are sold as a set for the price of one DVD, and with 18 Hours of training and Features A Massive list this is the Ultimate guide to using Blender!

From Building A toon house and an Acoustic Guitar from scratch, to destroying a set of bowling pins with a cannon and much more, not only will these DVDs teach you the tools you need to know but it'll put your new knowledge to use with fun and comprehensive projects. This DVD course will thoroughly guide you through every main aspect of Blender, teaching you all the essential tools you need to know to bring all of your ideas to life. Truly this is an Ultimate guide for anyone Looking to learn more About Blender!

CG Master Aidy Burrows Also Makes His debut in Volume 2 teaching you how to use the new Cycles renderer!

Year : 2013
Manufacturer : CGMasters
Author : Christopher Plush, Aidy Burrows
Length : 18:03:02
Language : English

CONTENT:

Volume 1 - Fundamentals
Welcome to Class
1. How to View
2. Common Terminology

Understanding Blender
1. 3D Space
2. Anatomy of a Mesh
3. Saving and Loading
4. Window Types
5. Creating a New Layout
6. Toolbars
7. Layers
8. User Preferences

Working with Blender
1. Object Mode
2. Part 1: Edit Mode and Modeling
2. Part 2: Creating a Toon House
3. The 3D Cursor and Object Origins
4. The Specials Menu
5. Materials and Textures
6. UV Unwrapping
7. Color, Normal, and Specular Maps

Lighting and Rendering
1. Blender Internal VS Cycles Renderer
2. Camera
3. Lighting
4. Lighting and Rendering A Scene

Modifiers
1. Introduction to Modifiers
2. Generate Modifiers
3. Deform Modifiers

Animation and Physics
1. Introduction to Animation
2. Object Animation
3. Cannon Blast Exercise

Game Engine
1. Introduction
2. Adding the Main Controls
3. The Keys
4. Opening the Door
5. The Final Product

Tips and Tricks
1. Tips and Tricks
2. Creating Normal and Specular Maps
3. Normal Maps, Bump Maps, Displacement Maps. Which one do I use??


Volume 2 - Advanced Fundamentals
Acoustic Guitar in Cycles
1. Setting Up the Blueprints
2. Modeling the Body
3. Neck and Headstock
4. Fretboard
5. Tuning Pegs
6. Strings
7. UV Mapping
8. Creating the Texture Maps
9. The Environment
10. Rendering in Cycles

Game Scene Overview
1. Baking AO and Shadow Maps
2. Scene Overview game

Toon Finishing the House
1. Add-Ons (Grass, Ivy, Clouds, and Chains)
2. Nodes
3. Toon finished House Overview

Cool Extras
1. More Add-Ons
2. Cloth Simulation
3. Face Modeling Made Easy
4. Making Tileable Textures

http://www.cgmasters.net/training-dvds/master-it/

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