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Features - character on server with client side prediction - programmable block improvements (see details below) Fixes - fixed very slow worlds - performance increase and optimization for conveyor systems - fixed small ship missile turrets not shooting - fixed gyro behavior (spinned heavier ships faster) - fixed sensors detect ship out of their area of detection - fixed sounds play all at once when window focus is regained - fixed blocks were not ground from certain angles on DS - fixed wheels are not attached when blueprint is welded - fixed small ship missile turret won't reload Community Fixes - Programmable Block: Added runtime information to MyGridProgram via the Runtime property. [Malware] - Programmable Block: Allows for a usable, instruction-counted constructor with all peripherals initialized, and a save method which is called by the game on demand to avoid unnecessary serialization. [Malware] - Programmable Block: Implemented "yield return" support to programmable blocks. [Phoenix84] - ModAPI: Implemented support for custom emissivity settings. [Phoenix84] - ModAPI: Fixed duplicate GPS bug. [Phoenix84] Special thanks to Malware and Phoenix84 for the programmable block and ModAPI improvements! Update 007: -fixed crash on ilcompiler initialization -improved character rotation control when standing on ground -fixed advanced tools -fixed inventory bug when player was away from base -improved lighting
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