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[2021][游戏引擎原理与实践 卷2 高级技术][人民邮电出版社][电子版] |
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Description |
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作者: 程东哲出版社: 人民邮电出版社出版年: 2021-6页数: 526定价: 139.90元装帧: 平装丛书: 游戏引擎原理与实践ISBN: 9787115560407内容简介本书共14章,主要讲解游戏引擎中的动画、渲染、多线程等高级技术。书中的主要内容包括骨骼蒙皮模型与动画基础,动画播放和插槽,动画混合,变形动画混合,逆向动力学(IK)与角色,光照渲染的发展史,渲染器接口,材质,流程渲染架构,光照与材质,后期效果,阴影,多线程,动态缓冲区和性能分析器。本书适合游戏开发人员阅读。
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![]() | [2021][游戏引擎原理与实践 卷2 高级技术][人民邮电出版社][电子版].rar | 15.6 MB |
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