This course covers entire professional character modeling pipeline.
We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic. You will learn common professional techniques to do retopology and uv unwrapping
to prepare model for texturing and rendering. Next you’ll use Substance Painter to paint textures on your model. Which is also industry standard used in most of the studios. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render image.
Each lesson is based on the approach used in real commercial projects. Professional tips and tricks based on real-world experience will allow you to avoid common pitfalls and speed up your workflow.
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