Polygon Runway - Become A 3D Illustrator In Blender 2.8 By Roman Klco (2020)

Torrent Details

Polygon Runway - Become a 3D illustrator in Blender 2.8 by Roman Klco <span style=color:#777>(2020)</span>Polygon Runway - Become a 3D illustrator in Blender 2.8 by Roman Klco <span style=color:#777>(2020)</span>

NAME
Polygon Runway - Become a 3D illustrator in Blender 2.8 by Roman Klco (2020).torrent
CATEGORY
Other
INFOHASH
e3446bf416acd2521d15c460cfbf5755294d4296
SIZE
8.5 GB in 99 files
ADDED
Uploaded on 07-11-2022 by our crawler pet called "Spidey".
SWARM
0 seeders & 0 peers
RATING
No votes yet.

Please login to vote for this torrent.


Description

Become a 3D Illustrator
Learn the illustration styles, that helped me to reach 500k+ audience. Get on board and unlock your creative potential today!

Why learn 3D?


3D can be just another design tool to get things done. It’s on the rise and you can incorporate 3D illustration into your everyday design workflow. I have prepared a little pinboard so you can see for yourself.

The tricky part is knowing what to learn. Hunting scattered YouTube videos and putting the puzzle pieces together can take a lot of your time. And your time is an asset.


Episode 1
Sushi


You will learn the essential Blender controls and create your first ever 3D illustration in only one hour. Includes basic geometry modeling, lighting and rendering your image.


Episode 2
Forest Road


Building on the essential skills from first episode, you will learn new modeling tools and some procedural workflow using modifiers. You will also add some effects using texture painting and lighting.


Episode 3
Ancient Ruins


You will push the geometry modeling skills even further and take full manual control. You will also learn about composition, particle systems and how to create style using ambient lighting and light painting.


Episode 4
Cloud 66


You will tackle the creativity itself and learn how to come up with project ideas. New modeling tips, tricks and shortcuts are waiting on you. Reusing geometry, curves, cables, fonts, fog and car modeling. One low poly lesson to rule them all.


Episode 5
Home Office


You will break the cycle of flat shaded low poly style and create a stylish isometric room with natural lighting. Learn about realistic materials and textures and smooth and rounded modeling techniques to bring more fidelity into your designs

Discussion

Comments 0

Post Your Comment

Files in this torrent

FILENAMESIZE
Bonus Content/01. Bonus Video - Using renders in your designs.mp438.3 MB
Bonus Content/02. Bonus Video - Animation Basics.mp4138.3 MB
Bonus Content/03. Bonus Video - Animating Cloud 66 - Part 1.mp4154.1 MB
Bonus Content/04. Bonus Video - Animating Cloud 66 - Part 2.mp4181.1 MB
Bonus Content/05. Bonus Video - HDRI Lighting.mp489.7 MB
Bonus Content/Bonus Content - Files.rar14.7 MB
Episode 1 - Sushi Illustration in one Hour/01. Introduction, installation and first setup.mp417.1 MB
Episode 1 - Sushi Illustration in one Hour/02. Basic transform and subdivision.mp433.1 MB
Episode 1 - Sushi Illustration in one Hour/03. Extrude and loop select.mp418.1 MB
Episode 1 - Sushi Illustration in one Hour/04. Materials and color.mp430.8 MB
Episode 1 - Sushi Illustration in one Hour/05. Array modifier.mp415 MB
Episode 1 - Sushi Illustration in one Hour/06. Inset tool and outline view.mp421.1 MB
Episode 1 - Sushi Illustration in one Hour/07. Positioning in the outline view.mp416.2 MB
Episode 1 - Sushi Illustration in one Hour/08. 3D cursor and linked duplicates.mp431.8 MB
Episode 1 - Sushi Illustration in one Hour/09. Camera setup and orthographic projection.mp410.6 MB
Episode 1 - Sushi Illustration in one Hour/10. Lighting setup.mp414.2 MB
Episode 1 - Sushi Illustration in one Hour/11. Rendering and color management.mp425.2 MB
Episode 1 - Sushi Illustration in one Hour/Sushi Illustration.jpg119.5 KB
Episode 2 - Forest Road/01. Introduction.mp410.1 MB
Episode 2 - Forest Road/02. Modeling a pine tree.mp489 MB
Episode 2 - Forest Road/03. Modeling rocks.mp4109.6 MB
Episode 2 - Forest Road/04. Modeling a dead pine tree.mp4112.7 MB
Episode 2 - Forest Road/05. Modeling terrain.mp493.2 MB
Episode 2 - Forest Road/06. Adding water with displace modifier.mp466 MB
Episode 2 - Forest Road/07. Creating road.mp457.2 MB
Episode 2 - Forest Road/08. Scene layout.mp4218.6 MB
Episode 2 - Forest Road/09. Adding materials.mp480.1 MB
Episode 2 - Forest Road/10. Creating isometric camera with addon.mp437 MB
Episode 2 - Forest Road/11. Lighting.mp491.2 MB
Episode 2 - Forest Road/12. Texture painting the water puddles.mp499.9 MB
Episode 2 - Forest Road/13. Rendering and color management.mp434.8 MB
Episode 2 - Forest Road/Episode 2 - Files.rar3 MB
Episode 2 - Forest Road/Forest Road.jpg158.6 KB
Episode 3 - Ancient Ruins/01. Introduction.mp413.6 MB
Episode 3 - Ancient Ruins/02. Modeling the ruins.mp460.7 MB
Episode 3 - Ancient Ruins/03. Modeling the stairs.mp452.2 MB
Episode 3 - Ancient Ruins/04. Detailing - Part 1.mp4107.3 MB
Episode 3 - Ancient Ruins/04. Detailing - Part 2.mp4114.5 MB
Episode 3 - Ancient Ruins/05. Pillars and stone blocks.mp4201.9 MB
Episode 3 - Ancient Ruins/06. Palm tree.mp4170.5 MB
Episode 3 - Ancient Ruins/07. Chipped rock.mp463.5 MB
Episode 3 - Ancient Ruins/08. Tiles.mp465 MB
Episode 3 - Ancient Ruins/09. Terrain.mp491.2 MB
Episode 3 - Ancient Ruins/10. Objects layout.mp4218.6 MB
Episode 3 - Ancient Ruins/11. Modeling water.mp4139.9 MB
Episode 3 - Ancient Ruins/12. Vines with particle system.mp4205.3 MB
Episode 3 - Ancient Ruins/13. Adding glyphs.mp430.1 MB
Episode 3 - Ancient Ruins/14. Materials.mp465.2 MB
Episode 3 - Ancient Ruins/15. Isometric camera and background.mp420.1 MB
Episode 3 - Ancient Ruins/16. Lighting.mp4105.2 MB
Episode 3 - Ancient Ruins/17. Rendering.mp431.2 MB
Episode 3 - Ancient Ruins/Ancient Ruins.jpg184.9 KB
Episode 3 - Ancient Ruins/Episode 3 - Files.rar4 MB
Episode 4 - Cloud 66/01. Introduction.mp435.7 MB
Episode 4 - Cloud 66/02. Reference setup.mp434 MB
Episode 4 - Cloud 66/03. Blocking out the scene.mp4140.6 MB
Episode 4 - Cloud 66/04. Floating island.mp452.4 MB
Episode 4 - Cloud 66/05. Detailing the scene.mp4117.8 MB
Episode 4 - Cloud 66/06. Upper building details.mp4142.2 MB
Episode 4 - Cloud 66/07. Stairs.mp445.9 MB
Episode 4 - Cloud 66/08. Railings.mp4115.2 MB
Episode 4 - Cloud 66/09. Wireframe objects.mp471.6 MB
Episode 4 - Cloud 66/10. Vent with propeller.mp483.5 MB
Episode 4 - Cloud 66/11. Navigation arrow.mp452.1 MB
Episode 4 - Cloud 66/12. Fuel pumps.mp462.6 MB
Episode 4 - Cloud 66/13. Creating pipes.mp489.8 MB
Episode 4 - Cloud 66/14. Kit bashing.mp4222 MB
Episode 4 - Cloud 66/15. Adding text.mp4104.7 MB
Episode 4 - Cloud 66/16. Using object library.mp4139.5 MB
Episode 4 - Cloud 66/17. Car modeling 1.mp4187.5 MB
Episode 4 - Cloud 66/17. Car modeling 2.mp4109.9 MB
Episode 4 - Cloud 66/18. Cables with grease pencil.mp4216.2 MB
Episode 4 - Cloud 66/19. Materials.mp4280 MB
Episode 4 - Cloud 66/20. Lighting and rendering.mp4198.2 MB
Episode 4 - Cloud 66/Cloud 66.jpg226.9 KB
Episode 4 - Cloud 66/Episode 4 - Files.rar9.8 MB
Episode 5 - Home Office/01. Introduction.mp431.4 MB
Episode 5 - Home Office/02. Walls and windows with booleans.mp473.6 MB
Episode 5 - Home Office/03. Blocking out furniture.mp471.9 MB
Episode 5 - Home Office/04. Hard surface modeling basics.mp468.8 MB
Episode 5 - Home Office/05. Sofa modeling.mp465.3 MB
Episode 5 - Home Office/06. Record player modeling.mp4117.9 MB
Episode 5 - Home Office/07. Speakers modeling.mp437 MB
Episode 5 - Home Office/08. Chair modeling.mp457.3 MB
Episode 5 - Home Office/09. Computer modeling.mp484 MB
Episode 5 - Home Office/10. Creating plant with non-destructive workflow.mp477.8 MB
Episode 5 - Home Office/11. Coffee table modeling from reference.mp463.1 MB
Episode 5 - Home Office/12. Filling the scene.mp480.9 MB
Episode 5 - Home Office/13. Introduction to nodes.mp434.7 MB
Episode 5 - Home Office/14. Introduction to PBR shading.mp498.6 MB
Episode 5 - Home Office/15. Smart UV projection.mp451.9 MB
Episode 5 - Home Office/16. Manual UV unwrapping.mp439.7 MB
Episode 5 - Home Office/17. Shading and mapping the scene objects.mp495.6 MB
Episode 5 - Home Office/18. Tree stump mapping and random colored books.mp452.6 MB
Episode 5 - Home Office/19. Finishing the room and floor mapping.mp466.8 MB
Episode 5 - Home Office/20. Eevee preview setup and cycles render.mp477.3 MB
Episode 5 - Home Office/21. Final word.mp48.4 MB
Episode 5 - Home Office/Episode 5 - Files.rar297.8 MB
Polygon Hangar.rar875.7 MB

Alternative Torrents for 'Polygon Runway Become illustrator Blender by Roman Klco'.

There are no alternative torrents found.