Udemy - Learn To Code Trading Card Game Battle System With Unity 3D

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Udemy - Learn To Code Trading Card Game Battle System With Unity 3DUdemy - Learn To Code Trading Card Game Battle System With Unity 3D

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Udemy - Learn To Code Trading Card Game Battle System With Unity 3D.torrent
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Description

[ DevCourseWeb.com ] Learn To Code Trading Card Game Battle System With Unity 3D



If You Need More Stuff, kindly Visit and Support Us -->> https://DevCourseWeb.com







Last updated 4/2023

Duration: 15h42m | Video: .MP4, 1280x720 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 3.49 GB

Genre: eLearning | Language: English



A comprehensive and easy to learn guide to crate a trading card game battle system with Unity 3D.



What you'll learn

Create beautiful custom cards and creatures for your game

Show enlarged previews when you are hovering over a card or a creature

Enable card rotation and design a custom card back

Highlight cards that your players can play and creatures that can attack this turn with glows around their border

2 different ways to drag cards in trading card games: just dragging cards onto the battlefield area to play them, or dragging onto a specific target to cast spell or attack with creatures

Show targeting gizmo with an arrow and a target icon when attacking with creatures or casting spells

Create adaptive layouts for your player’s hand and table areas. We are not using pre-determined places for cards. All the creatures and cards will always remain centered

Make a Hearthsone-styled mana pool with 10 mana crystals. Players start the game with 0 mana and in the start of each turn they will receive 1 mana crystal

Create framed Hero portraits and round Hero Power buttons

Create a burning rope that will measure time left until the end of the turn

Create decks with variable thickness. The more cards your deck contains – the thicker it looks

Separate Visual and Logical part of your game (aka server – game client)

Create a simple system to manage, edit and create new cards, creatures or Hero classes

Manage turns in trading card games

Establish the most basic game mechanics of playing creatures and attacking opponent’s creatures or opponent’s Hero

Create custom effects for your spells and Hero Powers

Create diverse creature effects that might be triggered: when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…)

Determine “game over” conditions and show some end game animations or events

Create a simple computer AI that will control opponent’s Hero



Requirements

First couple of Sections in this course are very beginner friendly. In these Sections we spend most of the time working in Unity Editor. So anyone can learn how to make and rotate cards, create other visual elements that are used in this game.

In Sections 4-6 we use some advanced scripting techniques to establish all the processes that happen in our game Logic, write AI scripts and so on. So for the final lectures of this course it is best if you have some previous experience with C#. I try to explain everything that I am doing as much as I can.

You should install the latest version of Unity3D to work on this course and open example projects that are provided with this course (to develop this game I used Unity 5.4 beta, so any version of Unity after 5.4 will do).

Description

This course provides a full guide on trading card game battle mechanics.



If You Need More Stuff, kindly Visit and Support Us -->> https://CourseWikia.com



Get More Tutorials and Support Us -->> https://FreeCourseWeb.com



We upload these learning materials for the people from all over the world, who have the talent and motivation to sharpen their skills/ knowledge but do not have the financial support to afford the materials. If you like this content and if you are truly in a position that you can actually buy the materials, then Please, we repeat, Please, Support Authors. They Deserve it! Because always remember, without "Them", you and we won't be here having this conversation. Think about it! Peace...



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Files in this torrent

FILENAMESIZE
~Get Your Files Here !/01 - Introduction/001 Introduction to This Course.mp443.1 MB
~Get Your Files Here !/01 - Introduction/001 Introduction to This Course_en.srt0 B
~Get Your Files Here !/01 - Introduction/001 Introduction to This Course_en.vtt14.8 KB
~Get Your Files Here !/01 - Introduction/002 How to Watch This Course.mp415.6 MB
~Get Your Files Here !/01 - Introduction/002 How to Watch This Course_en.srt0 B
~Get Your Files Here !/01 - Introduction/002 How to Watch This Course_en.vtt9.3 KB
~Get Your Files Here !/02 - Cards/001 Introduction to Section 2.mp412 MB
~Get Your Files Here !/02 - Cards/001 Introduction to Section 2_en.srt0 B
~Get Your Files Here !/02 - Cards/001 Introduction to Section 2_en.vtt9.4 KB
~Get Your Files Here !/02 - Cards/002 Preparation.mp413 MB
~Get Your Files Here !/02 - Cards/002 Preparation_en.srt0 B
~Get Your Files Here !/02 - Cards/002 Preparation_en.vtt9.9 KB
~Get Your Files Here !/02 - Cards/003 Creating a Card Template with Unity UI.mp422.9 MB
~Get Your Files Here !/02 - Cards/003 Creating a Card Template with Unity UI_en.srt0 B
~Get Your Files Here !/02 - Cards/003 Creating a Card Template with Unity UI_en.vtt16.3 KB
~Get Your Files Here !/02 - Cards/004 Simple Decorations.mp418.2 MB
~Get Your Files Here !/02 - Cards/004 Simple Decorations_en.srt0 B
~Get Your Files Here !/02 - Cards/004 Simple Decorations_en.vtt13 KB
~Get Your Files Here !/02 - Cards/005 Creating a Face Side for a Spell Card.mp431.9 MB
~Get Your Files Here !/02 - Cards/005 Creating a Face Side for a Spell Card_en.srt0 B
~Get Your Files Here !/02 - Cards/005 Creating a Face Side for a Spell Card_en.vtt19.3 KB
~Get Your Files Here !/02 - Cards/006 Creating a Card Back and Adding Beautiful Text Outlines.mp420.2 MB
~Get Your Files Here !/02 - Cards/006 Creating a Card Back and Adding Beautiful Text Outlines_en.srt0 B
~Get Your Files Here !/02 - Cards/006 Creating a Card Back and Adding Beautiful Text Outlines_en.vtt13.9 KB
~Get Your Files Here !/02 - Cards/007 Card Rotation.mp428.2 MB
~Get Your Files Here !/02 - Cards/007 Card Rotation_en.srt0 B
~Get Your Files Here !/02 - Cards/007 Card Rotation_en.vtt18.8 KB
~Get Your Files Here !/02 - Cards/008 Editing Cards with Scriptable Object Assets.mp423.1 MB
~Get Your Files Here !/02 - Cards/008 Editing Cards with Scriptable Object Assets_en.srt0 B
~Get Your Files Here !/02 - Cards/008 Editing Cards with Scriptable Object Assets_en.vtt15.6 KB
~Get Your Files Here !/02 - Cards/009 Applying the Visual Appearance from a Card Asset onto a Single Card.mp434.1 MB
~Get Your Files Here !/02 - Cards/009 Applying the Visual Appearance from a Card Asset onto a Single Card_en.srt0 B
~Get Your Files Here !/02 - Cards/009 Applying the Visual Appearance from a Card Asset onto a Single Card_en.vtt21.7 KB
~Get Your Files Here !/02 - Cards/010 Card Glow and Creature Cards – Part 1.mp413.7 MB
~Get Your Files Here !/02 - Cards/010 Card Glow and Creature Cards – Part 1_en.srt10.2 KB
~Get Your Files Here !/02 - Cards/011 Card Glow and Creature Cards – Part 2.mp425.6 MB
~Get Your Files Here !/02 - Cards/011 Card Glow and Creature Cards – Part 2_en.srt17 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/001 Introduction to Section 3.mp410.7 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/001 Introduction to Section 3_en.srt7.6 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/002 Simple Dragging Script.mp428.6 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/002 Simple Dragging Script_en.srt21.2 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/003 Advanced Dragging Script.mp427.6 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/003 Advanced Dragging Script_en.srt20.6 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/004 Creating Card Previews – Part 1.mp420.5 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/004 Creating Card Previews – Part 1_en.srt14.2 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/005 Creating Card Previews – Part 2.mp423.3 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/005 Creating Card Previews – Part 2_en.srt15.8 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/006 Making a Creature Game Object.mp426.4 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/006 Making a Creature Game Object_en.srt19.3 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/007 Making a Mana Pool – Part 1.mp426 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/007 Making a Mana Pool – Part 1_en.srt17.7 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/008 Making a Mana Pool – Part 2.mp423.4 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/008 Making a Mana Pool – Part 2_en.srt15.9 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/009 Making Player Portraits – Part 1.mp416.9 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/009 Making Player Portraits – Part 1_en.srt11.4 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/010 Making Player Portraits – Part 2.mp423.5 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/010 Making Player Portraits – Part 2_en.srt15.6 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/011 Creating a Burning Rope Timer.mp432.2 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/011 Creating a Burning Rope Timer_en.srt19.3 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/012 Creating a 3D Deck with Variable Thickness.mp421.4 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/012 Creating a 3D Deck with Variable Thickness_en.srt15.2 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/013 Assembling the Battle Scene Layout.mp419.1 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/013 Assembling the Battle Scene Layout_en.srt14.5 KB
~Get Your Files Here !/03 - Battle Scene Visual Layout/014 Organizing Cards and Creatures.mp424.6 MB
~Get Your Files Here !/03 - Battle Scene Visual Layout/014 Organizing Cards and Creatures_en.srt17.5 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/001 Introduction to Section 4.mp49.2 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/001 Introduction to Section 4_en.srt6.2 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/002 Separating Visual Presentation from Logic.mp4228.9 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/002 Separating Visual Presentation from Logic_en.srt16.7 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/003 Introduction to Command System.mp444.1 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/003 Introduction to Command System_en.srt23.2 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/004 Command System – A Use Case Scenario.mp447.2 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/004 Command System – A Use Case Scenario_en.srt19.8 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/005 Applying Visual Looks from a Card Asset onto a Creature.mp421 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/005 Applying Visual Looks from a Card Asset onto a Creature_en.srt14.4 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/006 Using Character Assets to Create Class Cards.mp416.5 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/006 Using Character Assets to Create Class Cards_en.srt11.5 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/007 Applying the Info Stored in Character Asset to Player's Portrait.mp416.5 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/007 Applying the Info Stored in Character Asset to Player's Portrait_en.srt9.1 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/008 Damage Effects – Part 1.mp416.7 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/008 Damage Effects – Part 1_en.srt10.5 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/009 Damage Effects – Part 2.mp432.6 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/009 Damage Effects – Part 2_en.srt21.5 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/010 Targeting System – Introduction.mp430.8 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/010 Targeting System – Introduction_en.srt20.2 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/011 Targeting System – Troubleshooting and Testing.mp435.4 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/011 Targeting System – Troubleshooting and Testing_en.srt22.5 KB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/012 Message Manager.mp423.3 MB
~Get Your Files Here !/04 - Preparing To Introduce Logic Scripts To Our Game/012 Message Manager_en.srt16.1 KB
~Get Your Files Here !/05 - Basic Game Mechanics/001 Introduction to Section 5.mp46.5 MB
~Get Your Files Here !/05 - Basic Game Mechanics/001 Introduction to Section 5_en.srt4.9 KB
~Get Your Files Here !/05 - Basic Game Mechanics/002 Adding All the Remaining Scripts.mp425.2 MB
~Get Your Files Here !/05 - Basic Game Mechanics/002 Adding All the Remaining Scripts_en.srt17.7 KB
~Get Your Files Here !/05 - Basic Game Mechanics/003 Assembling Game Logic and Deck Shuffling.mp426 MB
~Get Your Files Here !/05 - Basic Game Mechanics/003 Assembling Game Logic and Deck Shuffling_en.srt18.9 KB
~Get Your Files Here !/05 - Basic Game Mechanics/004 Dragging Scripts and GlobalSettings.cs.mp424.2 MB
~Get Your Files Here !/05 - Basic Game Mechanics/004 Dragging Scripts and GlobalSettings.cs_en.srt15.6 KB
~Get Your Files Here !/05 - Basic Game Mechanics/005 Turn Manager Script.mp431.7 MB

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